Mar 21, 2006, 09:30 PM // 21:30
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#1
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Academy Page
Join Date: Mar 2006
Location: Southern California
Guild: Super Secret Squad [Shhh]
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Why PvE toons rock in PvP
Okay, before the flaming starts, let me just throw out that this is what I have seen and done and had it work great for me.
If you MAX out a PvE toon, it can be more effective in some applications that a PvP only toon and heres why:
Swapping masks.
The main application for this is with a ranger spike, but it can have other practical uses as well. After you have gotten your maxed bows, armor and runes, swapping head peices is an excelent way to get the edge over other teams. When you spike, using a marksmanship headpeice will help significantly, but when you lay spirits you can swap to a beast headpeice, or trapping to wilderness, that way you can switch during the fight, depending what you are doing at that time.
I'm not saying it will make an incredible difference, but it can give you the edge, witch many times, can be the difference from a win or a loss. You just need to be coordinated when using it, and konw when to swap.
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Mar 21, 2006, 09:32 PM // 21:32
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#2
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Banned
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My PvP character wears 15k armor! Huzzah!
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Mar 21, 2006, 09:34 PM // 21:34
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#3
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Jungle Guide
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I 100% agree. Thats why im working on making my pve chars pvp ready. PvE chars properly kitted out have a significant advantage over pvp chars. Its not an advantage in terms of their damage output or anything, it just allows a versatility pvp chars don't have.
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Mar 21, 2006, 11:17 PM // 23:17
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#4
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Academy Page
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I just got sick of having to recreate a warrior just to change from axe to hammer or vica verca.
I now have a PVE warrior all kitted out with 15k armour, 6 helms and a growing selection of cool weapons.
PVE chars also look more unique in PVP as well.
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Mar 22, 2006, 03:26 AM // 03:26
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#5
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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pve characters can have 4 weapon slots, carry a variety of weapons and armor. (like armor with more health and defense for spike and items that give health)
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Mar 22, 2006, 03:30 AM // 03:30
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#6
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Ascalonian Squire
Join Date: Dec 2005
Location: Maryland, USA
Guild: Xen of Onslaught [XoO]
Profession: Mo/
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The ONLY advantage PvE players have over PvP players is the ability to swap armor, but even then, it's not that big a deal.
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Mar 22, 2006, 04:17 AM // 04:17
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#7
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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And carry more weapons
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Mar 22, 2006, 04:52 AM // 04:52
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#8
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Academy Page
Join Date: May 2005
Location: California
Guild: Dei Victorae [dV]
Profession: W/
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Quote:
Originally Posted by Joe Martin
The ONLY advantage PvE players have over PvP players is the ability to swap armor, but even then, it's not that big a deal.
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have you EVER GvG'ed before?
Many times have me and my guildies saved ourselves from minute death from weapon/armor swapping while solo'ing or dueling. Not to mention for rangers you have a WIDE aray of bows to choose from depending on your situation. As a warrior, I have different helms and shields (HoD, Tanzits, stance shield, minor/superior helms, wand) and etc. Which is why you will see most Rangers, Warriors, and Monks in high level GvG will be using PvE toons rather than PvP.
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Mar 22, 2006, 03:26 PM // 15:26
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#9
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Well, consider the time investment on PvP vs PvE chars. 5 minutes vs at least a week of steady playing, more for most people. I'd say they could probably change it to allow PvP chars to start with 4 customized weapon slots, but beyond that no change is needed. If people want an little extra advantage, let them take the time to make a PvE char.
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Mar 22, 2006, 03:35 PM // 15:35
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#10
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Banned
Join Date: Feb 2006
Location: American Servers
Guild: Sin Squad [SIN]
Profession: W/
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PvP characters have one MINOR advantage not mentioned. Their 15^50 wep or w/e is customized, so it does 20% more damage all the time, and 35% while health is above 50%.
How do PvErs combat this? Obviously they wouldn't want to customize their 15^50 Crystalline, Fellblade, or Brute Sword...Simple, go to Drok's, get an ugly-ass 15^50 sword, customize it. Mods are more expensive then unlocking obviously, but it still counters the PvPers 35% damage sword.
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Mar 22, 2006, 04:09 PM // 16:09
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#11
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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You're assuming money is an issue - if people are going to the expense of equipping PvE characters to run in PvP I really don't think they are going to worry.
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Mar 22, 2006, 04:33 PM // 16:33
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#12
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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I can say with some clarity that a smart PvE can have an advantage over PvP, especially in the GvG field. Here is a few things I've seen that have really impressed me:
-Elementals switching armors depending on the type of enemy caster(s). If its a water hex caster, hydromancer armor, etc.
-Helm swapping(as already has been mentioned). Throwing on a Lieutenant's Helm could make a sizable difference against an enemy build. This also adds obvious flexibility. I've seen this happen more often on flag runners.
-Warriors swapping weapons depending on the type of enemy they are facing. Swapping to an elemental damage axe for targeting a monk in Judge's armor, for example. I have a specific example in mind: Vindexus of [FnlD] swaps to a vampiric axe when targeting warriors. Hitting warriors has always been a nice way of building adrenaline, but in this way you get added damage and life steal in the same motion. Sa-weet.
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Mar 22, 2006, 05:11 PM // 17:11
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#13
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Only advantage of a PVP to PVE is having all perfect mods, and all the runes to your disposal without having to pay gold.
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Mar 22, 2006, 05:26 PM // 17:26
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#14
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Academy Page
Join Date: Mar 2006
Location: Southern California
Guild: Super Secret Squad [Shhh]
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Like I said, PvE charachters have the advantage, and yes, serious PvP players will customize weapons to get the damage bonus. I know several PvP "only" players that ahve a ton of gold by just selling sigils and the rares that drop in halls. I havent made a ton of money, especially lately when sigils only sell for 15kor so to the trader, but 400k or so inst too bad, and I would not hesitate to give it up to get that uber weapon.
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Mar 23, 2006, 01:13 AM // 01:13
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#15
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Ascalonian Squire
Join Date: Dec 2005
Location: Maryland, USA
Guild: Xen of Onslaught [XoO]
Profession: Mo/
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Quote:
Originally Posted by Hunter Killer
have you EVER GvG'ed before?
Many times have me and my guildies saved ourselves from minute death from weapon/armor swapping while solo'ing or dueling. Not to mention for rangers you have a WIDE aray of bows to choose from depending on your situation. As a warrior, I have different helms and shields (HoD, Tanzits, stance shield, minor/superior helms, wand) and etc. Which is why you will see most Rangers, Warriors, and Monks in high level GvG will be using PvE toons rather than PvP.
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The weapon sets you are talking about do not apply, as PvP characters can still use PvE items. Simply place them in your bank and you can take them out with your PvP character and use them, that's how I get my +41 energy and -7 energy sets (in addition to the +40% recharge inspiration set and my regular perfect stat'd prot staff) on my PvP monk. You can use just as many bows on a PvP ranger as you can on a PvE ranger.
HoD helm got nerfed down to 20%, and added the the PvP armor selection aswell.
The only thing that you have me on in shields is Tanzit's and other special mods with condition reductions. All the other shields exist for PvPer's though. To be honest though, Tanzit's isn't THAT huge of a deal, if you are getting blinded and need the short length on the shield either A) Your monks suck too much to take it off of you or B) You are in a situation where your monks can't and you will probably become repeatedly blinded regardless of the 20% reduction time. Don't get me wrong, it's nice to have, but nothing to brag about.
And if you need to change armor sets to save your life, chances are you didn't win that GvG anyways. I'm not saying that changing armor sets couldn't help, but if it's the deciding factor in whether you live or die, then you're probably going to loose anyways.
So like I said, the only thing PvE players have on PvP players is the ability to switch armor.
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Mar 23, 2006, 01:26 AM // 01:26
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#16
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Servants of Fortuna
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I like to use my PvE chars for PvP, that way the experience I'm gaining can actually be useful. The armor swapping is definitely a big bonus, and the main reason for choosing a PvE toon for PvP. Not to mention that many people take items they purchased or found and use them on their PvP toons, but then accidentally delete the PvP toon, forgetting all about those nice items... That sure does suck. Most importanly though, PvE armor just looks cooler than PvP .
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Mar 23, 2006, 01:56 AM // 01:56
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#17
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Joe Martin
You can use just as many bows on a PvP ranger as you can on a PvE ranger.
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Except you can only have 2 customized bows on the PvP ranger. For casters, customization isn't as important, but for Rangers and Warriors whose function revolves around using their weapons, customization changes a lot.
Quote:
The only thing that you have me on in shields is Tanzit's and other special mods with condition reductions.
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You can just trade shields and most PvE-only items (not Ranger/Warrior weapons as described above) to PvP characters and they'll function just fine.
Quote:
And if you need to change armor sets to save your life, chances are you didn't win that GvG anyways. I'm not saying that changing armor sets couldn't help, but if it's the deciding factor in whether you live or die, then you're probably going to loose anyways.
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And this opinion comes from what experience?
__________________
People are stupid.
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Mar 23, 2006, 02:10 AM // 02:10
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#18
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Joe Martin
You can use just as many bows on a PvP ranger as you can on a PvE ranger.
HoD helm got nerfed down to 20%, and added the the PvP armor selection aswell.
And if you need to change armor sets to save your life, chances are you didn't win that GvG anyways. I'm not saying that changing armor sets couldn't help, but if it's the deciding factor in whether you live or die, then you're probably going to loose anyways.
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First off you can have precisely TWO customised bows for a PvP ranger. You can have thirty if customised bows on a PvE ranger. Sure you can have uncustomised bows, but if you're playing to win you don't want to be using uncustomised weapons.
HoD helm - having it on the PvP screen doesn't help. You want it in the bag for when you face extremely hex heavy teams - however for the majority of the battles you don't need it on and don't want the defense hit of it.
Armour swapping for health - helps very much against spikes - with new health armours in factions it's just going to get worse. As for the fatalistic notion that "if you get to the point where 75 health can help, you're probably going to lose", you really need to go back and look at how many GvGs are flawless - most aren't - that's because people don't give up once they get a death.
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Mar 23, 2006, 05:02 AM // 05:02
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#19
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Xen of Onslaught
Profession: N/
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Quote:
Originally Posted by dgb
HoD helm - having it on the PvP screen doesn't help. You want it in the bag for when you face extremely hex heavy teams - however for the majority of the battles you don't need it on and don't want the defense hit of it.
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Exactly, the value of armor switching is very important. For weapons, Pve character have more weapon to switch to that are customized as you can't have more than 2 customized weapon for a pvp character. And this is not counting items that are unique to pve such as HoD sword and axe.
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Mar 23, 2006, 08:37 PM // 20:37
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#20
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Forge Runner
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Not to mention that some mods simply aren't available for PvP characters, for exmaple 10/10 unlinked staffs.
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